Portobelly Production Journal #40

16/03/2019

For the suction ability I wanted the enemy to decrease in size they longer they were being sucked towards the player.

Fig 1 - Finished suction animation for the BFF

I decided to finish of the animation for the suction state for the BFF so that it had more exaggerated movements so that the animations are easily readable from the distance of where the camera is in relation to the players position.

Fig 2 - Suction ability reducing the size of the enemies when suction is applied

Fig 3 - Suction size change timeline setup

Fig 4 - Suction size change activation

The size change works using a timeline that reduces the scale of the enemies mesh over time. When the suction starts the timeline begins to play and when the suction ends the timeline is reversed from the point it stop at. The reason I used the play and reverse pins instead of the play from start and reverse from end pins was to allow the animation start and reverse from the last point it ended at. This allows the mesh to scale smoothly in both directions.

 

Figures List

  1. Rees, O (2019). Finished suction animation for the BFF. [offline]. [Accessed 18/03/2019].

  2. Rees, O (2019). Suction ability reducing the size of the enemies when suction is applied. [offline]. [Accessed 18/03/2019].

  3. Rees, O (2019). Suction size change timeline setup. [offline]. [Accessed 18/03/2019].

  4. Rees, O (2019). Suction size change activation. [offline]. [Accessed 18/03/2019].