Portobelly Production Journal #32

05/03/2019

Fig 1 - Spiral spore before painting skin weights

Fig 2 - Spiral spore after painting skin weights

Paint the skin weights for this character was probably the most time consuming of all the characters due to the high amount of separate joints. When I was painting the skin weights I used either 0 influence represented by the black area or 1 influence represented by the white area.

Fig 3 - Rotating multiple joints at once

When animating the tendrils of the spiral spore I wanted to rotate all of the joints in the tendrils at once so that they curved together. Doing this made animating the tendrils much quicker than rotating the joints individually and I feel it gives a better effect than animating the joints separately. I tried adding constraints to the tendrils so that I could easily select all the joints within the tendrils quickly however I did not find out how to do this so I resorted to manually selecting each joint in the tendril.

Fig 4 - Spiral spore idle animation work in progress

Fig 5 - Spiral spore idle animation

When creating the idle animation for the spiral spore I wanted the tendrils feel like they are moving freely as if they are being effected by physics. To create this feel I tried to make the tendrils move with the momentum of the caps movement.

Fig 6 - Spiral spore written feedback

Fig 7 - Spiral spore feedback pic 1

Fig 8 - Spiral spore feedback pic 2

Fig 9 - Spiral spore feedback pic 3

This feedback is really useful as it explains in detail how I can improve my animation and I will definitely be incorporating it into my animation once I have finished the AI of the spiral spore. I agree with the points made about the swaying of the tendrils as I had trouble trying to sync the swaying of the tendrils with the movement of the cap.

 

Figures List

  1. Rees, O (2019). Spiral spore before painting skin weights. [offline]. [Accessed 06/03/2019].

  2. Rees, O (2019). Spiral spore after painting skin weights. [offline]. [Accessed 06/03/2019].

  3. Rees, O (2019). Rotating multiple joints at once. [offline]. [Accessed 06/03/2019].

  4. Rees, O (2019). Spiral spore idle animation work in progress. [offline]. [Accessed 06/03/2019].

  5. Rees, O (2019). Spiral spore idle animation. [offline]. [Accessed 06/03/2019].

  6. Stokes, S (2019). Spiral spore written feedback. [offline]. [Accessed 06/03/2019].

  7. Stokes, S (2019). Spiral spore feedback pic 1. [offline]. [Accessed 06/03/2019].

  8. Stokes, S (2019). Spiral spore feedback pic 2. [offline]. [Accessed 06/03/2019].

  9. Stokes, S (2019). Spiral spore feedback pic 3. [offline]. [Accessed 06/03/2019].